Sharing with you this piece of work my team mate Artist has made this using Fork Particle. Its a feature which allows attaching numerous diverse particle effects with the animations of a Character perfectly timed. In this case, Its a Wizard showing his powerful magic.
Detail level of textures is appropriate for a PC or console game
Blending is fine
Animation and timing is very floaty and linear
the skulls could zoom up, hover then SMASH him in the chest
Needs some smaller bits of stuff mixed into the explosions - debris, sparks, glowy bits, cells, etc.
Skulls need some sort of effect around them
Colours should be in a smaller palette - that blue smoke should have all other colours tied to it. Effect on his chest is a rainbow of colours.
Thanks for the Feedback and some very good suggestions Ryan, Yeah I have some samples of debris and sparks which I can merge with it. This is just a sample showcasing different effects attached with character bones using the Director feature. Will share its second version with a different camera angle as well. Would love to see your work on such stuff as well