Hey everyone, lately I’ve been trying to pick up some blueprint knowledge and experience so I can implement more features or functionality myself, instead of bugging our busy designers. In the near future I want to expand my blueprint skill set, and I figure: why can’t other people benefit from this too?
So to my main point: what kind of systems do you commonly build effects for in your every day work? At Gunfire we work with lots of interactives. Pull a handle, complete a puzzle, etc. and something happens. A door opens, lights flicker on, something powers up.
After learning how to set up whatever common systems everyone chimes in with, I’d like to put together a package people could download and build effects in. This goes along with all the discussions about demo reels; the overwhelming feedback being that everyone likes seeing vfx in the context of a scene.
My hope is the resulting package will give students, recent grads or maybe junior fx artist practical experience for creating effects in UE4. Starting out I remember only ever making looping and one-shot burst effects. I had no idea what to do with these in game, or how to construct an effect that needed a start, a loop controlled by designers, and an end. With something (relatively) simple for people to explore and mess around in, newer vfx artists can hit the ground running a little bit quicker when they get hired.
I was considering both a sci-fi and fantasy version. Thoughts and feedback?