Doubt with Unreal Engine Niagara

Hello everyone, I’m new in VFX and i’m starting with Niagara in Unreal Engine.

I’ve made some VFX at the moment. Now I’m trying different things, and I want to know if there is a way to I reference a actor in my Niagara System and make my particles look at him on spawn

You can feed in all kinds of information from Blueprint.

For example

Inherit from Niagara Actor.
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inside the blueprint add an actor reference and expose it
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Select the actor you want to reference
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Set the Niagara Component System Asset to your effect


Then you can for example set a vector in Niagara to the location of the actor like this.
Don’t forget to change the name to the name you are using in your niagara asset

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Oh it works, thanks a lot <3

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