Hello everyone, I’m new in VFX and i’m starting with Niagara in Unreal Engine.
I’ve made some VFX at the moment. Now I’m trying different things, and I want to know if there is a way to I reference a actor in my Niagara System and make my particles look at him on spawn
You can feed in all kinds of information from Blueprint.
For example
Inherit from Niagara Actor.
inside the blueprint add an actor reference and expose it
Select the actor you want to reference
Set the Niagara Component System Asset to your effect
Then you can for example set a vector in Niagara to the location of the actor like this. Don’t forget to change the name to the name you are using in your niagara asset