Does anybody know what causes this? [Solved]

I was in the middle of making a fireball and I encountered this, I do not know if its a bug or something I set up incorrectly or a mesh problem.
Can someone be help to solve the problem? Thank you for your time :saluting_face:

(Edit: I forgot to mention that this is a Blue Print where I placed 2 meshes on over the other and are animated with a shader. Both materials are Translucent and default lit. I also tried to use additive and Unlit but the problem stays.)

2024-10-0502-13-10-ezgif.com-video-to-gif-converter

Put that into particle system and set sort order 0 to the cone and 1 for the trail. It should fix the problem

if that still doesnt fix it, duplicate the outer β€˜β€˜shell’’ and make those both shells only one sided. One oriented Out, the other one in. That combined with correct sorting of the trail should make it work correctly.

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Thank you for the suggestion and it solved the problem! I appreciate it.

The other day I was looking at some premade effect in the marketplace and could not understand why they had to same meshes but one of the two had the shell inwards and I am guessing this is why!
Thank you for sharing your knowledge I will deffo use this method too.

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I am glad that I was able to help :slight_smile:

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