Divnity 2 spell effect recreation

Looking real nice so far,

some refraction based distortion or uv distortion may really help to get those more broken up edges and maybe try adding abit more breakup/broken edges to your base texture itself and some extra noisy parts like in your example!:slight_smile:

[perhaps use three different textures in rgb - one for softer shapes/one for sharper more graphic and one for between? just a thought!]