The references and everything was to a great help at first, but i really dont know how to get it to work, i just return to the starting point cause i cant figure things out. Ive tried for weeks now but ive come here to seek for guidance and help!
Can anyone help me with this? All i really want is a working depth mask function, everything else i can do myself!
Hi!
if you want more references here is one ive made too:
things can go through too as you can see in one of the replies:
You will need more than one thing and i totally recommend to watch this video in order to understand it well if not interested in colliding you can skip that part:
oh my goodness i cant believe the amount of help you have sent my way. I just recently got sick but i will keep that promise and update with what i come up with!
Well to achieve the effect you will have to make the shader in code, thats what i did, it took time but instead of doing it node based i wrote the code myself!
Hey vaxkun, do you have any way to create those 3d cracks!?, ive tried looking and theres nothing online and im not good at creating meshes and / or UV mapping them… Any help?
At my case because ive made a shader to effect the glow, and it have a “color fade” in Y axis on UVs i want to place the floor down the UVS, and then the walls up
Hello again, the resolution i found was to give the crack a plane and put the mask under it, but for some reason, if i put another cube inside of the depth mask it renders over it. Still trying to figure this out!
Obviously for that to be effective on everywhere, you need a quad/plane/Euclidean surface with the mask, and the crack mesh. each one with its respective shader:
En eventually add other things in it but that things must have the “other” shader
oh my god thank you so much ill try to look into wtf is wrong with this! And as soon as i get the problem fixed ill start working on the cosmetics and keep you updated!