Depth Mask shader in Amplify Shader tool?

Cool, thank you a lot!

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Super cool! I’m still working on my effect but things are going smoothly!

Question about this topic. Is it possible to get a particle system (or any transparent object) to render before? Say I wanted a particle to come out of the hole? Or is it not probably due to the nature of rendering queues?

in unreal you can change the sort order of transparent particles and objects. idk if unity can do the same.