Way back on the old imbuefx forum, someone had posted a way to get that old cable tv style static with just sine and cosine nodes in UDK. It was both the fuzzy noise and the jittery horizontal lines that slowly panned up, and for the life of me I couldn’t find anything in a search on how that was done. I don’t think it helps that “Material” “Noise” and “Static” all have entirely differing search results when adding UE4.
Does anyone else remember this, or how to go about doing it? The way I’d go about creating the same look seems way more resource intensive.