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Final entry :
Starting Point
Hi everyone. First participating and first post.
The start idea was to make the character create a wall and then it will be destroyed into some shard.
(Thumbnail)
Final entry :
Starting Point
Hi everyone. First participating and first post.
The start idea was to make the character create a wall and then it will be destroyed into some shard.
First thing I did was making the meshes for the wall.
Used blender for the base mesh and put them together.
Did a bit of sculpting with Zbrush and baked it on the low poly one.
The texture simpled one using basic Substance painter noise and curvature.
Hey, added the shard animation.
https://imgur.com/mi3rXkj
I’m using velocity and collision for the animation
and added a custom node to oriant the shard mesh at the impact.
I did a little mesh for the impact and added it to the effect using the event handler thing.
It will be Interesting to see a glow from the stones during cracking
Do you mean a glow from the cracks (I wanted to make it like “fire cracks”, right now its juste some noise one the UV with a color) or more like a fresnel glow on the entire object ?
Hey, time to add some impact to the effect, so I will use decals for it.
For the texture I baked a mesh made in Zbrush on a plane in painter and make an opacity map in photoshop
I also added some smoke to it. The simulation was done on houdini.
The same as you draw is interesting to see as an effect
I added the animations for the effect. I’m really not a professional animator but I wanted to do everything for this effect, I used Cascadeur for all animation.
The first one is a kick for the wall spawn.
And the seconde a punch for the moment the wall explode in shards.
I made the texture for the fire cracks in painter using a base alpha.
alpha:
result:
and here is the material for the cracks.