Chaybi: Sketch #25 Heal

Hey everyone! The work coming out of this sketch is already looking amazing and I figure it’s time for me to finally get in on the action.

I will be going with a heal effect. My main inspirations for this so far are from the item redemption and @ShannonBerke’s work on Neeko both within League of Legends.

The goal is to have an aoe heal that builds up for an initial heal then an additional heal for every second of its lifetime.

I will be posting my progress through the comments as well at my current progress here, Good luck and have fun everyone!

Final:

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This was my first pass to get my thoughts in order. I wanted to see what i could do with a plant/flower theme so here we are with a blooming flower of sorts. :slight_smile:

I used @ShannonBerke’s uv wizardry to make the flower bloom. Although its almost very hard to see with the pop I feel like it still makes it spawn slightly nicer.

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I’ve added a secondary colour, bursts of petals as a starting indicator for the ticks of heal, as well as a slight delay to the initial burst for a bit more oomph. :sunflower:

I’ll be working towards making the ticks more readable now. An idea is to make a petal disappear or fade from the ground texture after a burst to indicate the ticks and time left. I just need to think of the best way to approach this properly. I currently have a fade as a timer but feel like doing it petal by petal would work a lot better: https://imgur.com/T6Zt09j

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Made some more progress! Added some quick floaties and wispies to get a feel for some secondary elements. Also added more bursts to the flower making a rose type pattern with each burst :slight_smile:

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Been quite occupied since school has started again but I am really wanting to finish this before the deadline!

Here’s the effect for when the player gets healed within the area of effect. It was put together mainly with reused materials and meshes from the aoe.
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Example of player being healed while inside the radius and not while outside:
Imgur

For this I used the event generator module with the spawn of each flower particle that calls the effect to be played on the player:

Gif compressions are making me sad so I will be uploading the final piece in a video. But for now here’s my current progress gif :slight_smile: :

Next step will be seeing if I can get a better/more interesting colour theme going on!

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I really love the player heal effect and the vibrant colors you’re using for this!
The softness on the souler coasters and the staggering as the effect fades is also really nice.
Can’t wait to see the final video.

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Finishing this up here :slight_smile:

From feedback, I have adjusted the overall colours / values, made some adjustments to the petals colour and timing and made the effect fade out much quicker.

Learnt a lot from this and was an enjoyable first experience!

Final:

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