I’m an (ex)linear visual effects artist. I used to work as a Autodesk Flame Artist in post-production studios and I mostly did compositing/motion graphics. I’m also heavily into sound design.
4 years ago I’ve switched to game development and released 2 games (both are 2d and pixel-art )
Lately I delved into the realtime VFX land in hopes of pursuing this as a career someday.
- Scene is rendered in Unity (Lightweight Rendering Pipeline)
- Flame Ring and Distort Bubble has custom shaders I’ve created in Shader Graph.
- All textures/flipbooks (except the smoke) created in Substance Designer.
- All 3D models third party.
I’d love to get your feedback!