- Texture created in Substance Designer
- Shader created in Amplify Shader Editor / Unity
- Mesh created in Cinema 4D
This is a WIP portal effect partially inspired by the Bandit portal in Destiny 2.
Cool! It would be great if you showed some shader settings for training purposes only x)
Hey thanks! I’m currently crunching for a project but of course, I would explain how I construct my shaders when I have some free time!
To be honest, I know I won’t feel comfortable just posting a simple screenshot of the shader graph without any explanation. I’d love to at least have comment windows that explain the math on some parts of the graph but doing stuff like this takes up a surprisingly great deal of time, which I currently don’t have. But I definitely want to give back to the community since most of the things I’ve learnt about shader creation is provided by the lovely community here!
Nevertheless, the shaders I’ve created mostly has the basic math and UV scrolling stuff.
Textures and meshes/UVs deserve the real credit in terms of “looks” of these effects.