I am trying to achieve something like this, but so far I havent been able to get something similar, I am using Post process materials, and trying to play with the trails as paths, anyone have any clue on how to achieve it
Scum 0.9 Gameplay - Lets Learn Together - YouTube
You can try Ben Cloward’s rain drip shader which doesn’t involve any particle system. The main reason I recommend this is that with particle system you will be dealing with either A. the unwanted motion blur PP when the camera rotates or moves very fast; B. the limitations of particle effect for widget (CPU simulation only and UI-specific material).
I tried this solution, but it only helps partially with the result… maybe I am missing something