Im new here so please be gentle
I just wanted to share my work with you: a GPU based particle system for Unity 3D. I know they announced
their own VFX Graph with the new scriptable render pipeline, but it uses compute shaders which kind of excludes most mobile devices. My tool however only relies on “normal” HLSL shaders to do the calculations and I think I got some cool results so far:
I plan to release this on the Asset Store soon as a Beta so I can continue working on it. What do you think?
Some guys on the Unity forum mentioned, that it might be obsolete in a bit, but I think the SRP, Shuriken and this can co-exist.