Best ways to optimize VFX in Unreal?

possibly slightly off topic but something i had some quite good results messing around with in Blueprints was manually scaling a particle effects release rate based on the current frame rate - not something i’d recommend for everything but for this particular dense fog sprites (always a performance killer) it worked surprisingly well.

its quite a heavy handed approach but for particularly stubborn frame rate areas i can see it being a useful tool to have.

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