Hi, first time here thanks to this very fun contest!
So instead of making things fly I was thinking about melting them and have them travel on the ground.
I also thought this was a good time to learn something new so I decided to use Unreal and learn about blueprints.
Here’s a first draft:
There’s one main shader for mask and vertex animation and a series of fairly simple mesh particle emitters spawned from blueprints for the goo.
Now I got the basics working here’s my to-do list:
- work on the mask textures because they still feel a bit generic
- add some color somewhere, maybe this could have more of a lava feel
- make timers that work properly. There are some huge bugs in there.
Let me know what you think!