Ryan DowlingSoka: TGT Competition FIN

I’ve blocked out my effect and the story now with some work in progress work. The setup is a droid on patrol comes into the room, does a quick scan, then a full scan before seeing the protagonist (probably just a place holder at somepoint) then charges. During the charge the protagonist sets off a magic spell (maybe laser beam?) that melts the droid then reforms it into the more friendly shape of a usable washing machine.

First real setup with some blocking, the basic and primary set of fluid effects. Some material work for the dissolve and reformation.

I’ve transitioned to a top down, tactics/moba game viewpoint, and I think I am going to run with that, i’ve been playing a lot of HOTS, and so currently it resounds with me. I am going to add a bit of polish to the floating drone, especially a sight cone effect that will go red right before the charge.

Primarily though since I am currently thinking of going on a magic bent, I am going to start a layer of effects work for the beam or blast that causes the initial melt effect, and some particle and magical effects to help motivate the forming/gathering of the fluid and the transportation to the target sight.

Also need to revist lighting and character materials since currently I’m just using what comes with the MatineeDemo.

EDIT: Also I revisited the effect to make it a flying transfer, because @Ben-O has got the melting and reforming effect on lock. :slight_smile: Make sure to check his out: Benoit Onillon: TGT Competition WIP - #11 by Ben-O

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