During BF1 I was responsible for the singleplayer and cinematic effects. I had an amazing team working with me and I believe we have created something that will surprise a lot of people, and I believe, a lot of people will enjoy it. Finally we get to show off a small selection the cool moments waiting for you in the campaign…
I’ve been fawning over the FX design in BF1 since the alpha, some really top-notch stuff you guys have got going on!
I had a couple questions,
What fluid sims are you guys using to render out things like your smoke and fire? There are some really beautiful animations going on there. Any tips on setting up good simulations?
How does Frostbite handle particle sorting? It looks like it sorts all the particles in the system based on distance, without having to render each emitter on top or below the other emitters like most other engines do.