Hi !
I will participate at this cool contest and posting my WIP here.
If you have any feedback or question do not hesitate !
For the moment it is nothing original but I will improve it …
Hi !
I will participate at this cool contest and posting my WIP here.
If you have any feedback or question do not hesitate !
For the moment it is nothing original but I will improve it …
Nice! Are there only one particle system there? It looks pretty seamless.
I’m assuming UE4?
Cool! How do you distribute the particles over the human? Are they looking for vertices or is it just randomly over the mesh, or?
Good luck with the challenge!
@Agilethief Thanks ! It’s PopcornFX and there are a layer per animation. I use the “OnDeath” event. When the particles are dead this active the event than spawn particles at the same position but with a different behavior.
@CellarPhantom I use the “mesh sampler” of PopcornFX. So the particles are randomly placed over the mesh.