Hello, this is my first time participating.
Without further ado: I’ll sketch a sort of holy shield which I decided to name as Angelus
I’ll use this sketch as an opportunity to learn new techniques and go a bit heavier on the technical side.
So… I’ve got the basic shape of the shield down, but I still have to push it into the “holy” territory. That’s where the feathers and magic circles will come in and some color tweaks to add some holy light into the mix.
Still have a lot of work to get done, but thankfully I have some time available until the deadline to add all the effects I have planned.
Setting up my animations took more time than creating them, as I assembled them on a montage with different animation sections, simulating how I would see this shield working in a game
(Totally unnecessary but I think it was a good exercise!)
The notifies are used in the Character BP and Anim BP as logic gates.
Really liked like some of them turned out, as I usually craft my textures using substance designer, it felt really good to use my drawing tablet for once XD.
Having said that I’ll probably tweak some of the textures, in special the feather. Also still not sure about the colors in the effect, but I guess I’ll stick to the white/desatured yellow I’ve picked (Feel free to leave some feedback, I’m all ears)
Heya, for today’s update there has been some pretty radical changes:
Finally got the colors right! Really happy with the results.
It might be my last update. Hopefully I’ll have more time till sunday to work on hit reactions and some tweaks to the casting animation and dissipation of the shield .
EDIT: Also spotted some timing issues… I’ll definitely find some time till sunday XD