Attach FX to Animated Alembic

I was curious if anyone knew of a way to attach particles to an object with Cascade or Niagara to an alembic geometry cache and have particles emit from the location of the animated object.

I’ve seen that you can do it with a skeletal mesh but wasn’t sure how or if it was even possible with a geometry cache.

Sadly not. But, you can export a .bgjson point cloud from Houdini to Niagara and emit off that.
Have not tried, but perhaps you can somehow attach sockets or another object to the ABC cache and then emit from that?

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Hi, yeah I hope in future update could do.
I do import ABC as skeletal mesh but somehow the bone that connected to the mesh is not right.
Thanks for your suggestion btw :slight_smile:

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