Don’t know about Unreal, but in Unity you can make additional render pass in single shader, so same pass will draw in a single layer for each particle and it will look like you want.
Maybe Unreal have same stuff.
Don’t know about Unreal, but in Unity you can make additional render pass in single shader, so same pass will draw in a single layer for each particle and it will look like you want.
Maybe Unreal have same stuff.