Looks like a bunch of masked particles to me.
I think so too…thanks
I agree! Reminds me the ones I did for a smoke effect https://twitter.com/cayou66/status/1200610320928002048?t=iAueryEDAIqCsFZPKlNLRg&s=19
woo nice one! any update for it?
What do you mean? on how to do that?
It’s basically spheres with a toon shading, and I slightly morph them with a procedural noise plugged into the vertex offset input (using shadergraph for example).
When you stack them you can get this kind of result.
i understood…thank you bro!