There aren’t that many reels with realistic effects being posted here so I figured I’d throw my BF1 reel into the ring. It’s a short collection of some of the things I worked on during the project. It was a tough one, but an awesome one. Huge props to the DICE VFX team as this was obviously a team effort, and everyone touches everything at some point which is why you might see the same shot in several reels
Handplaced point/spotlights that only affects particles. So, bright orange lights on the front of thick clouds, no light on the back. Thin clouds where given an orange tint instead as if they were always lit through.
The expressions are hard to read even at maximum resolution. Maybe python readers have an easier time guessing.
Also, H16 seems very different, to myself, as a newcomer. Not everything “hooked itself up” but I may have done something wrong.