Alexandr Romashov - VFX Journal

vfx
vfxreel
unity

#1

Hello everyone, i want to show you my VFX reel, and some other works.

In last year I worked on the project called The-Exiled. It’s a sandbox MMORPG with strong skill-based PvP combat.
All the special effects was made in Unity3D. For the most of my special effects i use scrolling alpha blend shader, hand-painted masks and colored noise clouds.

Same technique was used here for splash screen effects.

View in Unity3D

Youtube link

Blitzcrank (Fan Art)

Youtube link

Heimerdinger (Fan Art)

Youtube link

Golden Card from Hearthstone (Fan - art)

Other my works you can find here:

Thanks! :slight_smile:


Introduce Yourself! A little about yourselves
#2

That’s super impressive to see you approach those splashes in realtime! Nice work man. Your reel is really lovely too! If you’re looking for any bit of feedback I noticed that your effects sometimes get a little blown out/muddy like this:

which make them feel a bit flat. Also a bit more hue variation in some of your stuff like this piece could go a long way:

Man I can’t get over your splashes, those are so rad. Are you you manipulating all the motion in realtime or are some elements baked into the texture?


#3

Thanks for the feedback!
Yeah, in this project, each character class has only 2 colors in palette, so unfortunately, i can’t use other colors in this effects. :confused: But, yeah i probably should change them little bit, thanks! :slight_smile:

I made couple of black/white masks from original image and control them through particle system in Unity3D.


#4

Your circular effects have an interesting motion to them. Would you mind sharing your techniques? What kind of noise textures are you using and how does the shader utilize them?


#5

Sure! You can find all information about this technique in this lecture:


#6

Explosion test with Unity 2017.3 (Standard particle shader)
Diffuse, Normal map, Emissive. * Artstation link *


#7

Are you a wizard?! this looks awesome


#8

Just want to post some personal progress works.
All done in Unity3D.





#9

That first smoke puff is one of my favorite smoke puffs I’ve seen. I love the shapes and timing. Is it 3D in game, or is it camera facing sprites? I’d love to see it from some other angles.

Good luck with your search!


#10

Im super interested in those splash arts.
Do you perhaps have any breakdowns or other resources i could scour through?
Would love to give this a try aswell.

(p.s. in the original art from teemo, there’s a water splash in the background, but yours doesnt have it.
did you cut it out or something and made an effect of it ?)


#11

Yes, i’m always trying to clear original image as much as possible, removing all drawing effects and remake them with particle systems. This is cleared background for Blitz for example.


Overall It’s very simple scrolling textures and masks.
Masks - just black and white areas of original image.
1 - cloud / 2 - additional cloud / 3 - combined with mask
VFX_Cloud
Textures - Photoshop Cloud noise.
Refraction - UV distortion shader with mask.
Scrolling shaders very easy to find for any engine. http://acegikmo.com/shaderforge/wiki/index.php?title=UV_Rotation_%26_Panning


#12

ohhh, thanks for replying so fast!
Can i ask how you go about clearing an image of it’s “cluttering/effects” so you can add your’s?
Photoshop seems a given almost, but do you handpaint back in the area’s you removed or something?


#13

Yes, just use Smudge / Heal Brush or Stamp Brush in Photoshop, or manually fill empty areas.