I created 50+ different effects using AI in Unity and they are good in motion. What do you think about this?

Iâm sure this is going to turn into a large conversation.
But, and this is kinda besides the point, it might be good to demonstrate the claim youâre making ![]()
Could you show some of these effects in motion. Can you show the amount of cherry picking and guiding you had to do to get this result, etc.
Prompt: Generate the magic circle texture and additional textures yourself, and create the magic circle effect using the textures you will make with my shaders

Prompt: Create the effect similar to this one starting from the models and textures. (added a screenshot from RTVFX forum)

Prompt: Create similar effect starting from models and textures (added a ascreenshot from Bilibili)
But the AI used my VFX textures instead of creating its own, even though I hadnât instructed it to do so.
I think itâs only matter of time when it will be able to create much better VFX the same way as it was with videos.
Itâs def. Not yet, but give it a few more model iterations and yeah, it can do all the mundane stuff we always create, too.
First of all, this isnât âsuper complexâ; it is intern-level quality at best, but that will change in a few more model iterations.
Second, not asking permission and using Kuzeycanâs effect as a prompt is what we --in bird culture-- call a d*ck move.
I deleted all the effects created with AI. It was an impulsive decision, and I didnât expect it to generate something so similar. And since it eats up all the credits (I donât use Pro version), I canât do it again, I only have 1 or 2 attempts.
I tried it with version 5.7 some time ago and it was able to crate only some âstandard sparksâ.
We all have different opinions on AI/usage of AI, but I donât see it going away either, so learning how to use it, learning how to use it so it feeds into/improving your workflow instead of replacing you and your workflow, is probably the most humane thing to do, at least, for now.
looks like a effect from a $5 pack you bought. But it is a VFX. God help us.
No, it wonât simply replace everyone. AI lowers the barrier to entry, increases productivity, and makes certain types of work cheaper. The problem is that higher productivity doesnât necessarily mean higher income for the individual artist. If AI allows you to produce three times as much work, clients may simply start expecting three times as much output for roughly the same money.
And there is another layer to this: tools that used to be part of your own skill set are increasingly becoming paid services. So part of the value created by your increased productivity is captured by the companies providing the AI infrastructure.
I also donât think demand for content will necessarily disappear. Cheaper production can actually increase the amount of content being produced. But that doesnât mean demand for human labor will grow at the same rate.
The likely result is a widening gap. Top-tier artists who know how to use AI effectively will be able to produce the output of what used to require a small team, while newcomers will compete in a market where basic execution is increasingly commoditized. The middle of the market may be squeezed the hardest.
AI doesnât necessarily eliminate the work. It changes who captures the value from that work.
In short, the bar will be raised: more work, more effort, more study, more productivity.
Fewer jobs, fewer handcrafted games made with care, less art, and less creativity (because youâre too busy and need to deliver 3x more
What a great life!
This is so disgustingly AI that, if I spoke my mind, Iâd probably be politely removed from this discussion.
hi i really like the style! can you tell me kinda your workflow you used for that? long time fan of your effects and tutorials <3
I think AI will affect anyone working in any creative field sooner or later.
âŚand that includes us VFX artists. So far weâve been pretty âunaffectedâ due to the complexity of the VFX field. It requires both artistic and technical knowledge and is often super intwined with gameplay, animation etc., which makes it a hard use-case for AI.
BUT things can change fast and parts of our pipeline, e.g. flipbook / texture creation can already be done with AI (with decent levels of success, if you know what youâre doing).
Many artists have & will suffer and have lost or will lose their job. A lot of art just got stolen without any of the artist agreeing or getting compensated. AI is also horrible for our planet/energy consumption/environtment. All of this is 100% true.
On the other hand, the cat is out of the bag, we cannot go back in time, governments will not do anything to stop this, large corporations have insane amounts of power and will push this and AI is the future.
There might be a bubble that pops or there might not be, but large parts of other industries (like the programming industry) are using AI daily and we will need to adjust to this new reality.
What this adjustments means is something everyone needs to decide for themselves
As VFX artists weâve always needed to be flexible, stay up to date with current tech etc., so this is no different, just a larger scale.
Many of us might already be using AI in their personal and professional lives. Itâs quite a hot topic and therefore many developers are currently hiding the fact that they use AI. I assume guilt plays a big part in this (due to the morale aspects), as well as the fact that gamers hate AI generated conted in games.
Some random thoughts and recommendations:
- Stay more or less up to date with current AI news. Even if you hate it, itâs worth knowing what is possible and what is not. It will help you in solidifying your own worth in this industry.
- The questions we should ask ourselves is: Can a random dude create VFX with AI that are 70% as good as what I can do?
- In general, AI stuff looks generic UNTIL someone uses it, who is from the field and knows what they are doing. If I start using AI to create VFX textures, itâs a very different story to someone who never created a fire texture in their entire life.
- It hasnât really been done yet, but at some point someone will start training AIs on our effects, our tools, the particle engineâs etc., and thatâs when AI will become relevant to us for real.
- If we are anti-AI, for how long can we uphold this stance, when the entire industry around us adopts it and changes?
Just wanted to share a few of my thoughts that came to mind. Would be nice if we can have a good discussion going on, I think itâs important that we do.
Can we specify what AI tool we are using when we talk about AI?
I see Hovl is using Codex.
I am using Copilot (although I use Codex on my personal machine).
I have tried using AI in my workflow so far just to see what it can help me with.
Flipbooks and textures - it can do a pretty good job and makes flipbook generation a lot faster, for those familiar with the manual nature of creating an atlas.
Meshes - it has a hard time with even simple meshes (It does okay with rock chunks but struggled with iterations on a spiral mesh). Which makes sense because there are mesh-specific AI models available online. While Copilot and ChatGPT etc are more text-based. However it will still make meshes and they are alright as long as theyâre on the simpler side.
I feel bad for people who feel like AI is only going to make them struggle harder. However, tools are tools. Iâm sure people who developed and loved the printing press got mad asf when printers were invented. Iâm sure computers - the name of those people that did manual computations - felt discouraged when computers were invented which were able to outpace their calculations and produce less errors.
I would say if you donât like it, you donât have to use it. Just know itâs like competing in a marathon where your competition gets to wear supershoes. However shoes donât run by themselves. I personally encourage people learning about it and seeing where it can help speed up your process to keep you on-pace with increasing demands.
Iâm also interested in learning about how people are using AI tools to speed up areas of VFX, for me Iâm especially interested in Concepting and Timing related tasks.
Youâll find most people here are against these tools cause of the massive ip theft these companies got away with.
Just know itâs like competing in a marathon where your competition gets to wear supershoes.
Or perhaps more like the competition got a taxi to the finish line.






