I created 50+ different effects using AI in Unity and they are good in motion. What do you think about this?

I’m sure this is going to turn into a large conversation.
But, and this is kinda besides the point, it might be good to demonstrate the claim you’re making ![]()
Could you show some of these effects in motion. Can you show the amount of cherry picking and guiding you had to do to get this result, etc.
Prompt: Generate the magic circle texture and additional textures yourself, and create the magic circle effect using the textures you will make with my shaders

Prompt: Create the effect similar to this one starting from the models and textures. (added a screenshot from RTVFX forum)

Prompt: Create similar effect starting from models and textures (added a ascreenshot from Bilibili)
But the AI used my VFX textures instead of creating its own, even though I hadn’t instructed it to do so.
I think it’s only matter of time when it will be able to create much better VFX the same way as it was with videos.
It’s def. Not yet, but give it a few more model iterations and yeah, it can do all the mundane stuff we always create, too.
First of all, this isn’t “super complex”; it is intern-level quality at best, but that will change in a few more model iterations.
Second, not asking permission and using Kuzeycan’s effect as a prompt is what we --in bird culture-- call a d*ck move.
I deleted all the effects created with AI. It was an impulsive decision, and I didn’t expect it to generate something so similar. And since it eats up all the credits (I don’t use Pro version), I can’t do it again, I only have 1 or 2 attempts.
I tried it with version 5.7 some time ago and it was able to crate only some “standard sparks”.
We all have different opinions on AI/usage of AI, but I don’t see it going away either, so learning how to use it, learning how to use it so it feeds into/improving your workflow instead of replacing you and your workflow, is probably the most humane thing to do, at least, for now.
looks like a effect from a $5 pack you bought. But it is a VFX. God help us.
No, it won’t simply replace everyone. AI lowers the barrier to entry, increases productivity, and makes certain types of work cheaper. The problem is that higher productivity doesn’t necessarily mean higher income for the individual artist. If AI allows you to produce three times as much work, clients may simply start expecting three times as much output for roughly the same money.
And there is another layer to this: tools that used to be part of your own skill set are increasingly becoming paid services. So part of the value created by your increased productivity is captured by the companies providing the AI infrastructure.
I also don’t think demand for content will necessarily disappear. Cheaper production can actually increase the amount of content being produced. But that doesn’t mean demand for human labor will grow at the same rate.
The likely result is a widening gap. Top-tier artists who know how to use AI effectively will be able to produce the output of what used to require a small team, while newcomers will compete in a market where basic execution is increasingly commoditized. The middle of the market may be squeezed the hardest.
AI doesn’t necessarily eliminate the work. It changes who captures the value from that work.
In short, the bar will be raised: more work, more effort, more study, more productivity.
Fewer jobs, fewer handcrafted games made with care, less art, and less creativity (because you’re too busy and need to deliver 3x more
What a great life!
This is so disgustingly AI that, if I spoke my mind, I’d probably be politely removed from this discussion.






