Advanced Triplanar Function

I’ve always found the built-in triplanar material functions in Unreal to be a little bit of a mess and not particularly optimised. So I created a new one!

The main improvements are:

  • It’s much simpler to use
  • Material graphs are organised
  • Function can be initialised once and reused for multiple textures within the material to save instructions
  • Built-in normal map correction
  • World/Local space selection

Hope you like it, let me know any feedback as usual…

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