I’ve always found the built-in triplanar material functions in Unreal to be a little bit of a mess and not particularly optimised. So I created a new one!
The main improvements are:
- It’s much simpler to use
- Material graphs are organised
- Function can be initialised once and reused for multiple textures within the material to save instructions
- Built-in normal map correction
- World/Local space selection
Hope you like it, let me know any feedback as usual…