This may seem like a stupid question, but how would I approach adding things like an animated mesh into my VFX (using Niagara) and being able to time it correctly with the VFX? For example a zombie crawling out of the ground? Or a star mesh that explodes using an animation I made. I would imagine I need to use blueprints for something like this, however I am out of my element as I don’t know a lot about this particular thing, only how to add overlay materials using a timeline and such. It feels like the answer is close in my mind but need some guidance, so any resources or suggestions would be greatly appreciated! Thank you so much <3