Hi, I have a question about the newly released infernal vel’koz’s ult.
This is the reference:
I guessed it is random firey shapes, with alpha erosion on them.
This is my attempt:
Try adding a bit of bloom, using postprocessing or faking it by changing the texture a bit. Also, I’d suggest you to give it some contrast, let the core of the flame be more intense in both color and value!
If you want to fade it smoother, you could not only subtract, but also multiply alpha with vertex color alpha. That way the particles will both subtract and fade.
The only subtle difference is that the centre of the fire shapes are yellow, and the edges are red.
(Please do not use this texture for any commercial application)
The erosion map is painted with almost layers to it, there are kind of steps of flat values. This makes it have almost a hand animated appearance, as it quickly changes between each stage: