I have a quick question. I have a texture that I want to be able to scale up and down, however when I adjust the UV’s it scales up and down using the bottom-left corner. (0,0 UV, which makes sense) I was wondering if there is a simple technique for doing the same thing, except with using the middle (.5, .5) as the origin instead.
I’m currently using Amplify Shader editor, and looking for a solution that I’m sure is easier then I’m making it, but figured I would ask in case there is a quick answer that would be worth if for me to learn!
Invert your X,Y tiling value (1-x) multiply by 0.5 to get half, add that value back into to your original tiling value. That should keep it centered regardless of what your tiling on x and y are