Zenchuck's Sketchbook

VFX sketchbook/blog created with the intention of getting and sharing some good feedback and tips.

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I am currently working on a water effect in Unreal using Cascade. I am trying to recreate something similar to TideHunter from Dota2. The splash effect is using a texture erosion combined with a particle scaling up over lifetime. I can’t get particle lifetime to work in Unreal, if anyone can help out with that.

water2

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I could also use a hand getting particle rotation or some kind of per particle random value into the material. Right now it is pretty lame with every particle making the same motion.water3

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Hey! Cute tentacles!
Have you looked into dynamic parameters?
Also, try using the init mesh rotation module in Cascade
https://streamable.com/auypk

Also what issues are you having with particle lifetime?

Fire

Fire effect in Unity. Smoke is flipbook and flames are scrolling.

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I recorded a tutorial on how to create an ice attack using Shuriken in Unity.

Link here:https://www.youtube.com/watch?v=pw82n6AzLmo&t

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