Zenchuck's Sketchbook

unity
unreal

#1

VFX sketchbook/blog created with the intention of getting and sharing some good feedback and tips.


#2

I am currently working on a water effect in Unreal using Cascade. I am trying to recreate something similar to TideHunter from Dota2. The splash effect is using a texture erosion combined with a particle scaling up over lifetime. I can’t get particle lifetime to work in Unreal, if anyone can help out with that.

water2


#3

I could also use a hand getting particle rotation or some kind of per particle random value into the material. Right now it is pretty lame with every particle making the same motion.water3


#4

Hey! Cute tentacles!
Have you looked into dynamic parameters?
Also, try using the init mesh rotation module in Cascade

Also what issues are you having with particle lifetime?