My current schedule looks alot like yours mkalt0235, more 'er less. Here are a few exceptions.
Monday, March 19 | 4:00pm - 5:00pm
Advanced Graphics Techniques Tutorial: Water Rendering in 'Far Cry 5’
Speakers
: Branislav Grujic (Ubisoft Toronto), Cristian Cutocheras (AMD)
Location
: Room 3020, West Hall
Pass Type
: All Access, GDC Conference + Summits, GDC Summits
Topic
:Programming
Format
: Tutorial
Tuesday, March 20 | 2:40pm - 3:40pm
Visual Effects Bootcamp: How VR is Going to Break All the Rules in VFX
Speakers
: Shen-Ming Spurgeon (Drifter Entertainment), Wyeth Johnson (Epic Games)
Location
: Room 2001, West Hall
Pass Type
: All Access, GDC Conference + Summits, GDC Summits
Topic
:Visual Arts
Format
: Tutorial
Tuesday, March 20 | 3:00pm - 3:30pm
Technical Artist Bootcamp: Identifying Technical Art by Its Habits
Speaker
: Robbert-Jan Brems (Unity Technologies)
Location
: Room 2006, West Hall
Pass Type
: All Access, GDC Conference + Summits, GDC Summits
Topic
:Visual Arts
Format
: Tutorial
Wednesday, March 21 | 12:00pm - 12:30pm
Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its Applications
Speaker
: Shaoyong “Abel” Zhang (NetEase Games)
Location
: Room 2005, West Hall
Pass Type
: All Access, GDC Conference + Summits, GDC Conference
Topic
: Visual Arts
Format
: Session
Wednesday, March 21 | 3:30pm - 4:30pm → (Same time as “Visual Effects Artist Roundtable Day 1” )
Translating Art into Technology: Physically Inspired Shading in 'Destiny 2’
Speakers
: Alexis Haraux (Bungie), Nate Hawbaker (Bungie)
Location
: Room 2010, West Hall
Pass Type
: All Access, GDC Conference + Summits, GDC Conference
Topic
: Programming, Visual Arts
Format
: Session
Friday, March 23 | 11:30am - 12:30pm → (Same time as “Visual Effects Artist Roundtable Day 3 ”)
Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
Speakers
: Greg Foertsch (Firaxis Games), Alison Kelly (Independent), Wyeth Johnson (Epic Games), Shawn Robertson (Ghost Story Games), Gavin Goulden (Insomniac Games), Darren Bacon (343 Industries), Claire Hummel (Campo Santo)
Location
: Room 3007, West Hall
Pass Type
: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic
:Game Career Seminar
Format
: Session
There are some other things too but I haven’t yet ironed out the… conflicts. There is too much cool stuff and I can’t go to all of it. Alot of the Substance Designer things happen at the same time as VFX Stuffs for example.
I have to choose between Daniel Thiger (Bungie) who is really good with Substance or some fellow forum mates Fred Hooper (NVIDIA), Jamie DeRuyter (Ringling College of Art and Design), Ashley Pinnick (Google), Martin LaLand Romero (ILMxLAB), Bill Kladis (Epic Games). GAAA!