Have you played Nier: Automata yet? Same studio that did Bayonetta and those effects feel SO SO good!
AaaaaghâŠtoo much media and not enough time!
I have a new backpack VR rig coming in the mail, so I could drop Andromeda and check it out.
Itâs not game, but this scene and its fx sequence will probably be my favorite for a very long time
Michael Gagne
https://www.youtube.com/watch?v=kx_qAzX1DyU
80âs Bluth Dragons Lair
https://www.youtube.com/watch?v=i6em4GRiRY0
The thing about Bayonetta fx is that they have EVERYTHING.
The spectacle of scale.
Wonderment of technique.
Diverse color palette.
Animation of silhouette.
Secondary and tertiary fx.
Solid core color.
Consistency of story.
Great timing.
Very few artifacts or edges (in the original, not the wii-u)
Great shaders (in the original)
And really it can be summed up in one word: Delight.
For some reason âboot through the portalâ has always stuck in my head as genius.
All the platinum games have this Magic in the FX, I was checking the last injustice game. Itâs great 2.
The elemental magic books but also the blog is a great source for inspiration:
Iâm glad this got bumped.
Iâve mentioned my fave effects from video-games before, with the main one being being from inFAMOUS: Second Son for me (which is why I HAD to bring it up in the linked topic). As it so happens they are a general mental bar that I strive for. So Iâd say I find it very inspiring to see what can be done.
BUT⊠truly. When it comes to VFX of any medium there is nothing - NOTHING - that can even come CLOSE to Disneyâs Fantasia 2000: Firebird Suite. 5 Years of hand done animation, and it is a glory to behold.
It screams at my SOUL, and SOUL screams back. I will make something of this someday. Much like Frodo, I do not know the way. But Iâll do it. Thatâs what this Junior dreams of anyway.
Sigh
Someday.
I mostly worked on destructibles for Infinite Warfare, so my suggestions (although biased isnât a personal reference. The VFX team at The Infinity Ward are a team of amazing craftsman and simply put, made a huge impression on me. There was so many exceptional looking FX but the following in-game FX were a couple that stood out to me:
Take off :: https://www.youtube.com/watch?v=cjsA13bBtpo
C12 destruction :: https://www.youtube.com/watch?v=-_wC26QQsNQ
I donât know where to post this stuff, so I hope itâs OK to post it as inspiration here. Doesnât feel right in âresourcesâ and also not in âreferencesâ since there many people post their final creations. But this stuff is NOT mine, I just watched the new LoL cinematic and wanted to share some nice effects:
Original Cinematic:
Some effects I liked:
Crytal
Pistol Trails
Portal
Sand Stomp
Stun
Ha! I was just about to start the same topic, so instead letâs do some thread necromancy.
For me itâs an easy choice. The best effect Iâve ever seen (even though itâs getting old) comes from the pivotal moment of my favorite movie. What I love about it is how different and unexpected it is. Its clean destruction, with no smoke, the sense of scale, the brittleness of something so enormous. I love the off center detonation and the quick camera cut to show it, just before the immense shockwave blows past us.
And thatâs not even mentioning the story behind the effect how Gray Horsfield (if I recall correctly) created it over his christmas break!
I present, the fall of Barad Dur.
Oh hell yea! This scene especially, some of the most impressive animated smoke Iâve ever seen:
Itâs an amazing movie, the whole movie I was just with my jaw on the ground. Insane quality!