I am thinking an effect I am working on could benefit from some world position offset, but I need the bottom 1/4th of the mesh to not be affected. I am trying to create a mask , but it seems I am not connecting the right nodes in the material editor, or not connecting the right nodes correctly. Could someone help me with this?
Thank you in advance!
Hey, not sure if you’ve got the answer but this worked for me!
The mask I used
Here is the material funtion for a z gradiant in WP.
Here is an implementation in unreal material graph.
Hope this helps!
Thank you Mkhize! The graph I had created was essentially the same as yours, but that power node is what I was lacking to really keep it anchored! Working as desired for me now, too.
Awesome information! Your material is much more complex that what I was thinking of, but I love seeing what you did. Thank you for your help!