I am thinking an effect I am working on could benefit from some world position offset, but I need the bottom 1/4th of the mesh to not be affected. I am trying to create a mask , but it seems I am not connecting the right nodes in the material editor, or not connecting the right nodes correctly. Could someone help me with this?
Thank you Mkhize! The graph I had created was essentially the same as yours, but that power node is what I was lacking to really keep it anchored! Working as desired for me now, too.
As you can see, by using a BoundingBoxBased_0-1_UVW node, you can mask out the B channel (W or Vertical) and adjust the falloff and intensity with a SmoothStep. Double Saturate node to please my OCD hahaha
And also sharing this example from the Slime VFX pack I just created:
As you can see, it’s masking out the intensity for the WPO pretty smoothly!
Let us know if there’s anything else we can help with