Hi, I’m new to these forums so I’m not sure if this is the right place to put this or not. I’m wondering how to make this glowing VFX and that wispy, ethereal smoke effect that wraps around the sword blade.
I’m making a stylized weapon in the same style as Valorant and I want to add a similar effect but I am new to VFX so I’m to exactly sure how to achieve that in UE4.
I don’t have any particular resources you could use but I’ve always loved the CGHow channel, they don’t go deep into how things work and you may have to skip through a lot to find what you need, but I find it extremely useful for when I just can’t wrap my head around how to start a specific thing, I can usually find an effect on their channel and get a decent idea of the method they used.
The best practise is just to try something, anything, if it doesn’t work you can usually look at it and have a better understanding why it isn’t. Grab some random cloudy textures and start emitting them, I’m always surprised by the enlightenment that happens
Hi, my experience says that there is only second mesh without any particles.
This glow and smoke can be done using only one material and shader with side transparency like here: Archer VFX tutorials - #7 by Hovl
Anyway, it’s better to make smoke around the sword using simple particles and glow using model with similar shader, because simple planes look bad on some angles.