I’m Lucas and this is my first topic on this beautiful(!) forum. I hope you don’t mind some work in progress material from me and my first “big” VFX project
I’d like to ask for some critique on it. I’m getting fairly close to what I had planned the final result to look like, but I’ve come to the point where I’ve looked at the effects over and over again and I have a feeling I’m becoming blind of some flaws in there.
As you may see below, I’m not going for a fully realistic style. It has some overly dramatic and cartoony characteristics.
• Here is first a short video of all the effects together:
I have named them, from left to right; Planet, Large, Medium, Small…
• And a longer where the camera rotates around the effects:
It’s all done for Unity, and I’ve used ShaderForge to create some new shaders, written some scripts for animation etc. and drawn some flipbooks and created textures in Photoshop. Some modelling in Maya, and additional texturing in Substance Painter. I’ve learnt a lot and maybe posting this here is a chance for me to learn even more and improve my effects.
I’m aware the effects can probably be optimized a lot! But that I can learn more about another day.
I should also mention that it is partly made for my specialization course in the last year of a Computer Graphics university program where I chose to do some real-time VFX.
Thanks! I hope I can give something back to this community and not only ask for critiques.