Just an idea: Since your texture has a diagonal pattern, it creates this movement around the object. Maybe that is intentional, but I’d try it out with having the texture only move from front to back with a tiny bit of noise maybe. In real life the wind wouldn’t circle around the object.
On a side note there is a recent documentary about the Apollo 11 Launch and that had some of the coolest wind effect I’ve ever seen (when the rocket launched and was close to maximum pressure).
Thanks for the video. Real air always looks very fluffy.
I want a more stylized look I think.
Overthrown has something that is similar, looks a bit rotational as well.
I tried fully straight lines before, was a bit boring…
Also added a scale effect (scaled along normals in vertex stage) for the whole mesh.
Finally, I added a subtle smoothstep to make the shape a bit clearer, but added some overall alpha to the mix. So you see the distinct (smoothstepped) lines but you still see the whole roundish shape. All of that fades out towards the tail though.
For today I’m satisfied with the improvements. Still open for feedback/suggestion