Hi, to you all!
I do stylised vfx in a game studio and this is my first experience. We are only two vfx artists and we are juniors and I noticed that I created a bit of clutter and dirt between meshes, textures and shaders maybe a bit too specific and sometimes even repetitive or similar to each other.
So to improve I would like to find some must haves or at least a set of assets that will allow me to do most of the basic vfx based on this experience and the project I am working on.
Do you guys already do this? Do you have any ideas and suggestions to share?
Below is what I’ve come up with.
Vfx that I’ve noticed repeat themselves often are:
- Hits on characters
- Slashes
- Bullets
- Trails
- Impacts on the ground
- AoE
Behaviours I often use via shaders are:
- Panning textures
- Tiling texture
- Base colour control
- Emissive control
- Alpha control
- Erosion by texture
- Deformation by texture
- (maybe an octave? I use shuriken and via custom vertex you can have a maximum of eight)
Textures I use frequently are:
- Trail seamless
- Slash
- Texture sheets animation (both for animated elements and to contain random variations)
- Glow
- Flare
- Some basic geometric shapes
On meshes I have some difficulty because I have often found myself making specific ones rather than reusing them. But among those that come to mind are:
- Basic geometric shapes (Sphera, Semisphere, Cylinder, Cone, etc.)
- Slash (but it really depends on the animation)
- A pointed mesh to be used for projectiles
If you would like to share your thoughts I think it could be very constructive.