Greeting to everyone first time posting here.
So, I recently enrolled myself in a Vfx course. Our first assignment was making some dust particles. One of the observations my mentor had about my work was that I needed to improve my textures. I’ve done some Classically animated Effects son I have a notion about shape and variety but i find it hard to translate that to more realistic translucent textures. That’s why I was wondering:
*** What thought process do Vfx professionals have whenever they are making textures?**
*** What are the parameter that define good from bad?**
*** How can I apply those parameter accordingly to different Game styles?**
That’s it, if you have any comments or observations regarding this post or my work I’ll be glad to read them.