i used the search for a topic like this but could not find something similar - thats why i have decided to create a new topic.
I started using Unreal recently (for VFX of course) and i am learning with EAT 3D and ImbueFX.
I really like the Advanced FX Masterclass from EAT 3D. In that the instructor sets up quite a few Material Functions upfront to use them later down the line. Im pretty sure this workflow still holds up.
So i wanted to go about creating my own little functions to get a feel for using them and seeing what types of improvements or issus i run into. I dont mean to base my workflow on them completely, but really just checking how to work if them and learn Unreal better etc.
But being rather new its still a little hard to wrap my head around what kinds of functions to build. In the DVD he creates functions for statics, caustics, distortion, a radius, a sprite dot, noise…
Since this is a little all over the place (which is good) im still trying to find out what is best to fill in the gaps and create other functions.
So what kinds of “things” would you do in/as a function?