I’m eager to know that too and was thinking about asking something similar for quite a while.
I had some initiation on 3D modelling about 10 years ago and ended up abandoning it.
4 years later I revisited it in 3D animation College course where I did get to try some of 3D Modelling for ArchViz and 3D Character Modelling (sculpting in Sculptris and finishing it on 3Ds Max) - I kinda liked it but ended up dropping college course as a whole
I got to mess around in Unreal BPs for a game I was trying to make all by myself. At that time I also made one Thruster effect for the spaceship I had in this prototype, but that was it - I didn’t stick with game VFX at that time, but really liked it!
It was only around March 2022 that I really got in VFX…‘for real’. - I’m a newbie!
Even though I didn’t advance much in all areas I tried, I got to know some of the process and scratched the surface of most thing involved in game production (I think).
It definitely helps me on getting things going faster when I first pick it up, but it’s just that…faster starts. For example, I was already familiar with Photoshop and 3D softwares, so I didn’t have a hard time when first picking it up for making Textures and Meshes, respectively. Same goes for using Shuriken Particle System in Unity - I had used Niagara in Unreal before, so…
Again, I think that’s just a faster start, no big deal. And the only reason behind it is because I already got to have my slow starts before in life, when first approaching these softwares.
When I try to make an effect that looks “good” (pro level) I quickly hit thick walls in the process and progress is really slow - specially when it comes to Shaders. Usually, I end up with something not good, to be honest. And this is kinda expected too because, well, I’m only some months into it.
My girlfriend has zero software familiarity and she is able to follow along Gabriel Aguiar courses. Thing is she just takes a little bit more time (more rewinds) because the most “advanced” software she has ever used in life before Unity, Photoshop and Blender was…Paint?
Plus she says she doesn’t really get some of the stuff on the fly. Like, when wiring things in shader, she usually has to revisit or ask me what all that wiring is actually doing for the effect in screen.