Hi, I where working with some shaders and the Question comes to my mind, if I take a opaque shader, use as base color the scene color, and change the Render Queue to be just before the transparency, is it different in any way to a transparent shader? maybe more performant?
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Hmm, from what I know it would work similiarly as Scene Color also has to include things that are behind it, so kind of work the same as transparency, though I never tested it, so I might be wrong.
Maybe you can stack couple of layers and check shader complexity
Srry, I don’t understand what u mean when u say stack the layers, or how can I check the layer complexity
What I mean is just put couple of those plain objects behind each other so they render on each other, for the second one I just noticed that you work in Unity so there is no Shader Complexity view, so my bad Though you can probably use profiler and check how hard this shader is on GPU (ctrl + 7)