I am currently aiming to make a few assetpacks for the unity asset store, which I hope will be worth the effort, I am learning a lot and its surprisingly fun.
I also want to explore more fx elements for the style I am working with but I also need to look more into making more realistic FX, mainly explosions.
I will be starting in a new studio as a FX artist (+ animations) instead of generalist-artist.
So I hope I will take the opportunity to learn more about optimizing shadercode from Shaderforge or similar, because that is something I feel that I am currently lacking at.
I also need to learn more about the math parts about shaders to mainly optimize and learn new tricks.
Really interesting to hear everyone’s thoughts and ideas on the upcoming year! I really salute those who are and aim to make tutorials.