Weird Glitches when a Geometry Cache Renderer particle dies

When I’m using a Geometry Cache Renderer to create some bending pages on a niagara emitter, I’m getting those weird glitches when particles die. It looks like Unreal is teleporting particles from the ones dying to the ones spawing.

Does anyone know how to fix this?

Thanks so much!

Video:
https://imgur.com/89x5JoE

Screenshots: