Love this dude! The motion is so smooth and fluid. I also love your colors. Gives it a very neon techy pearlescent glitchy look! Besides the points you already mentioned, it would be awesome see them pop out with an impact like a bubble popping or similar instead of fading out!!
Breakdown time!
I’m actually using a lot of polygons, but since i’m doing this for fun, I really don’t care, which somewhere the point of the sketches.
for each particle I have 3 additive Mesh Renderers with 3 different colors that are offset based on their velocity (it’s some sort of chromatic abberation):
The one in the middle is the red one, the one in front of it is green, and the one behind is blue: https://imgur.com/mw3FnLS
For the grid:
I’m spawning the particles and giving them a constant force from their position to their position on the grid, so whenever they move, they will go back thanks to that force that pulls them to that exact point.
I also used animated noise to change the size of the cube meshes.
For the holes created in the grid:
I’m using spatial Layers, it’s a concept used to make particles communicate with each other, so whenever a particle is near another particle that is querying the 1st one, we can change it’s behavior.
What i’m doing here is giving it a force, that is strongest in the middle that fades when it gets far. https://imgur.com/BnDlqtu
Haha that’s so overkill ! love it
MORE EXPLOSIONS !
Also, cool breakdowns ! the trick you used for that chromatic aberration is a clever way to work around the “no-shader” constraint.
And nice use of popcorn’s spatial hash