Hey guys,
I’m pretty new to vfx in general. I have a little bit of knowledge in niagara system but that’s it.
I had a project in order to improve :
i wanted to reproduce this :
it would be this water “dissolve/erode” thing that i would place on a fountain.
i tried some things in the material editor, but, to be fair that’s not even looking good.
Any suggestion or video that i can look for ?
in your material editor, you need a noise texture, which you will either slide down through the panner node (unreal) or by multiplying the time node and connecting it to the vertical offset (unity).
Once you have your noise texture flowing down, add it with an add node to the coordinate texture (masked on the green in unreal), and you’re done
I made a quick example for you:
Of course to make it the same as your example, you have to choose the right noise textures and adjust the tiling, as well as link the alpha to the opacity, this is just a quick example
Hey Briz,
actually no, doing this work for a while now I have a fairly large library of noise textures, some hand drawn by me, some bought, some downloaded from free resources
Author of the example here, the solution is perfectly fine if it works for you, there’s many ways of doing erosion.
I think a quick search would’ve yielded a lot of different results as well!
Just popped in to say I think it’s important to know how and why it works!
The same question was asked on Artstation, and I still prefer giving out the resource I suggested there, which is Ben Cloward’s:
Hey !
yup i saw that, but translating from unity to unreal was a bit complex to me as a beginner, that’s why i asked in here if i could get help.
thanks for your reply tho