Better to hear than too short! Haha Okay, I'll start trimming the fat and refine the best.
I kept the camera at 1 angle because it demonstrated the effects the best (quick and snappy). As for a character casting it w/ an environment, I had originally done that here, but it was far more time consuming and I couldn't get as much done. I decided to save the fanciness for the finishing blow haha.
I'm gonna just do a burn/dissolve for the shields like the skull. Add some fire sparks and smoke perhaps.
The bubbles was a reference to Vlad's skill in League of Legends. I'll drop that.
Ya, the UFO is a bit strange and I can adjust the timing better. I don't get what you mean by "opposite direction" for the smoke. Perhaps I need to make the smoke spin while it's pushing out radially? Can be dropped if it lacks energy.
I made the projectiles a certain speed so they can be seen better. I can totally make them fast as hell but it'd be hard for the eyes to register. I'll create a separation between the speeds (slightly faster/slower) for better impact. I'll cut out the "Lux sphere" thing since its slow.
For the "undertale" spear stuff, it's super low-poly and I was going for a pix-elated effect. Perhaps I can resolve it by making the heart HD or something. That way there's less disconnect.
For the pinata and skull, I was going for a "Wildstar" and "Stylized Pinata" look. I guess it's like a King game? If it's uninteresting or weak, I can always remove it. The idea here is to stand-out with variety/techniques.
Ya, the lightning is pretty noisy, especially the spinning lightning triangle. I wanted to display alot of electro-static energy and make it have impact. I'll reduce down the noise so there's more clarity.
What would you recommend I do for the static camera angle? It was intended for viewing ease as seen here: https://www.youtube.com/watch?v=VYl4MGI2geg&index=23&list=PLGL1ywscbgeTCvVLoNgS5ux6PTyXFwBYS
Based on what I've seen from WoW, alot of stuff is seen from a distance and typically from above when fighting. Wouldn't different camera angles foreshorten the effect, especially if I only showed it once and quickly?
Alrighty, thanks for the input so far! I'll get at it with those changes!