Hey all, my name is Marcus and I've seen some others that have their own sort of VFX logs here so I figure, why not make my own?
I definitely fall under the "aspiring" VFX artist category so any and all help/comments/critiques would be greatly appreciated. I'm hoping to pull together a nice updated reel for GDC and we can see where that takes us.
The main games that inspire me VFX-wise are Overwatch, League of Legends, Legend of Zelda: Breath of the Wild, World of Warcraft and Mass Effect: Andromeda.
I would love to get better at stylized effects and hand painted work.
Lastly, I have worked in Unity but now work in Unreal.
Onto the fun!
This was from my first job in the industry on an officially licensed CCG for BlazBlue. We used Unity and it was the first game that I had ever actually worked with particles for. We used Unity 4 and the game was developed for iPad.
And here are a few pieces that I have been working on lately.
Sketch #3 - Dragon's Breath
Shield Effect WIP
Arcane Explosion WIP
Here's to looking back at this and seeing how far I have come.