VFX Graph speed over lifetime? Question

Hi guys, i was studying VFX graph, trying to simulate a simple speed over lifetime function from shuriken system. I need the particle speed fast at the begining and ease out like the gif belowVFXgraphQuestion
Sadly i can’t figure out how to do it, tried sample curve with age over lifetime but it not work. is that a way to do it like shuriken we just give it a curve and it will move along the direction of the spawn shape? i really don’t want to use conform to shpere :((((
This is my block:

Try a linear drag in the update context

Try using the Set Velocity on the Update or Output Block