VFX Graph - Scale particle depending on camera distance

Hi everyone! I have a problem with camera distance.
I want the particles to scale when camera moves away. The effect needs to be more visible from a greater distance.
Can anyone suggest how to implement this in VFX Graph?
Thanks for any help!

I think you can do it via shader, you have access to both cameea and particle position and you can use vertex displacement to enlarge it

Thanks for your advice, I will try this one. But I’m wondering if this can be done with the capabilities of VFX Graph itself.